Spells

As you can see here, I will not be able to describe, strategize 100 or more spells all by myself. Those looking at this message, click the EDIT button and please help contribute to this page. I cannot do it alone without all of your descriptions of the spells. When you have time, boot up Mageclash.io and go on a (bonus) quest to look for all the different types of spells you can and take a photo of them. Then use the spell and type in a new spell how it works, its rarity, and if you can, a strategy on how you could use it. For example, you could say ice nova is good for grouping a bunch of enemies together that are vulnerable to water. This is the first wiki to ever to explain the elaborate game, and once again click the edit button to help this fandom, and even feel free to sign your spell with your username or signature. Please help contribute to this fandom, it would be awesome to see a bunch of spells catagorized in this page made by you guys.

Ice Nova

Wind Bolt

Double Wind Bolt

Fireball

fire shot

Triple wind bolt: Can be used to push creatures back. Because of it's recoil, it is quite difficult to get all of it's damage in one stroke unless like most spread spells you go close so all 3 bolts hit the target. A very good tactic(I would say even cheat) is to force the enemy into a corner and repeatedly cast this spell. High fire rate and damage are suggested for this spell, but fire rate is more valuable in this situation

Blinding shot: 1 of my most favorite spells so far is because of it's versatality. It is very good at taking out large creatures such as dragons, Crabs, and succeeds in stopping or blinding them in their tracks, basically also immobololizing them from attack. With decent damage as well for it's level, it can also be used to stop fleeing enemy wizards in their attacks. Max fire rate can almost give a repeated freeze, giving almost no time for casting spells or such. Good for holding off enemies, but uneffective for many small quick enemies, this spell is reccomended for high Max fire rate, or damage. If going for a repeated freeze also upgrade your spell speed, as it will make it easier to strike targets with your earth magic.

Heal Self: For 1 second after you cast this spell, a blue aura will surround the area you cast the spell, healing you. Remember that this spell needs you to stay still to cast it, or you might not be the one to be inside the aura regaining health. Monsters and other player can be healed by this spell, though I doubt why you would want to do so.

Healing Circle: This spell is similar to Heal Self spell, except the healing area originates where your cursor is. This can be used to heal a allied player, or if you are good at timing, can heal you by warping a aura straight ahead of you while you are being chased